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Guitar Zero 2]]]] Exclusivo!


sin_nick

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muy agradecido

conocia el Frets on fire nada mas

 

este se nota mejor

 

:banana: :banana: :banana: :banana: :banana:

 

------------------------------------------------------------------------------------------------------------------------------------------------------------

 

a mi tambien me ocurrio el mismo error que a muchos acá

me da un error y no inicia el juego

 

intrusiando por ahi encontre el post de oto foro que no caxaba

 

aqui se los dejo

 

 

 

PARA JUGAR AL ZERO 2 SE NECESITAN INSTALAR ESTAS COSAS............SINO NO VA, NO ME MANDEIS PRIVADOS..............:[/size]

 

1) Install the .NET Framework 2.0

You can get these from:

http://www.microsoft.com/downloads/details...;displaylang=en

 

1a) Download and install .net framework 2.0 SERVICE PACK 1!!!

Here: http://www.microsoft.com/Downloads/details...;displaylang=en

 

2) Install the XNA redistributables 2.0 (IMPORTANT)

Here: http://www.microsoft.com/downloads/details...40-9c497568f102

 

3) Directx 9.0c November 2007 redistributables

You can download these from:

http://fileforum.betanews.com/detail/Direc...le/1037189523/4

 

4)IMPORTANT!!:

Directx Runtime Web Installer.

You can download this from:

http://www.microsoft.com/downloads/details...en&Hash=hpT Y5E%2bOGviZ9C%2brfG4DV1NBvxpjCU8qkzSIqRrzFBcbUnkr6g7VSHWF5t16RiJAvdeKdvbNEYqUHQpXQfR5gw%3d%3d

 

DESCARGA BETA 5A[/size]

 

Hi everyone,

 

it's beta time once again. Beta 5 brings quite a few changes, including some very basic changes to the audio system. You can get the new version at:

 

http://rapidshare.com/files/104006448/GZ_B...UPERKOMPANY.rar

 

Note that most mods won't work with that beta version yet. Please stick to the default mod while modders update their mod to beta 5.

 

Bye,

Callisto

 

-----------------------

As usual, here's a list of the changes:

24/03/08 - Beta 5

- Added separate lefty modes for both players in multiplayer (thanks to delirious1980, who actually sponsored that feature!)

- Made multiplayer track selection and multiplayer difficulty selection moddable (Note that you can use different texts for each player)

- Now allowing to play the 2nd coop track (i.e. bass or rhythm) during training mode

- You can now position the individual texts of the highscore window using menus.xml

- Many improvements to the coop track selection (i.e. "Bass" or "Rhythm")

- Made timing a bit more lenient to allow notes to be hit easier

- Improved detection of tracks in midi files

- Now using the song section information to play a song's chorus during song preview

- Fixed HOPOs not working after sustained notes (thanks fatdog)

- Starpower phrases cannot be completed anymore, if they have been started while starpower is active (thanks txf)

- Now calculating starpower usage closer to the way GH does it

- Updated precision of crowd clapping during starpower

- Added experimental version of an audible whammy effect, based on a pitch shift filter. At the moment, this is only implemented for singleplayer and only enabled for songs with multiple tracks.

- Added support for analogue whammy input (untested due to lack of working USB adapter)

- Ignoring gamepad buttons during input configuration, if they were pressed when the game started. This should fix problems for people whose controller always reports a few buttons as "down".

- Changed the way the default background is handled during menu transitions

 

-----------------------

Here are a few pointers to what modders have to do to update their mods:

- Increase the ModVersion property to 1.3

- Add support for the new "TrainingTrackScene":

<SavedMenuLayout id="TrainingTrackScene">

<Background>

<File>TrainingTrackMenuBackground.png</File>

<X>center</X>

<Y>center</Y>

</Background>

<Text>

<File>Text_TrainingTrack.png</File>

<X>center</X>

<Y>0.4</Y>

</Text>

</SavedMenuLayout>

 

- Element "MultiplayerTrackScene" has changed quite a bit. Have a look at the changed element and copy the changes into your mod.

- Same for element "MultiplayerDifficultyScene"

- Same for element "ResultsScene"

 

ALE A JUGAR Loco Loco Loco Loco Loco Loco Loco Loco Loco Loco

 

NOVEDADES:

 

 

PARA LA GENTE QUE TIENE PROBLEMAS CON EL DIRECT X:

As for the problems some people are having: Using the DirectX Web Installer to get the missing managed DX components may actually be your best bet. You can find the installer at: http://www.microsoft.com/downloads/details...6a-9b6652cd92a3

 

RECUERDO AL PERSONAL QUE LAS CANCIONES DEL FOF SIRVEN, SE PONEN DENTRO DE SONGS Y A JUGAR.

YA NO HACE FALTA USAR CONVERSOR, EL UNICO ES EL DE CHART A DAT(PARA HACERTE TUS PROPIAS CANCIONES)

 

 

 

opinen si despues de hacer lo que dice aca

funcionó para que el resto sepa si funciona o no.

 

bye

 

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