kingers Posted March 22 Report Share Posted March 22 Game Dev: Bomberman With Python, Pygame And Oop! Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 8.60 GB[/center] | Duration: 11h 46m Develop a game using Python and Object oriented programming What you'll learn Expand your understanding and use of variables, lists, dictionaries, for loops and while loops. Expand your understanding and use of object oriented programming Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects. Work on importing various modules into your program, as well as importing data between various python files Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc. Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development. Requirements Basic understanding of Python Programming, ie- variables, lists, dictionaries, classes. Basic understanding of importing modules, such as the pygame module Already have the pygame module installed (comes with python) Description I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials. Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game. My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own. I also find the old games from the 80's and 90's as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 BomberMan Class Lecture 3 Assets Class Lecture 4 Game Class Section 2: Creating the Player Character Lecture 5 Creating the Player Class Lecture 6 Moving the Player Character Lecture 7 Getting the Player Images Lecture 8 Animating the Player Character Section 3: Creating the Level Lecture 9 Creating the Level Matrix Lecture 10 Creating the Block and Hard Block Class Lecture 11 Creating the Soft block Class. Lecture 12 Filling in the background, and Refactoring Section 4: Player Movement Restrictions and Camera Movement Lecture 13 Performing Collision Detection Lecture 14 Easier Navigation through the Game Area Lecture 15 Creating the "Camera" and scrolling around the screen Section 5: Setting the Bombs, Bomb Animations, Explosions, Explosion animations. Lecture 16 Creating the Bombs Lecture 17 Inserting the Bombs into the level matrix, and Animating the Bombs Lecture 18 Updating the Bomb Timer, exploding the Bomb, Updating the Player bomb count Lecture 19 Limitng the Bomb Count, and Detonating the bomb at will Section 6: Creating the Explosions and Fireballs Lecture 20 The Explosions Lecture 21 Creating and Animating the Explosion Lecture 22 Calculating the Flame Path 1 Lecture 23 Calculating the Flame Path 2 Lecture 24 Calculating the Flame Path 3 Lecture 25 Creating the Fireball Element Lecture 26 Destroying the Soft Blocks in Game Section 7: Creating Enemies, Enemy animation, Enemy Movement, Enemy Destruction Lecture 27 Creating the First Enemy - Ballom Lecture 28 Moving the Enemy Character Lecture 29 Changing Movement Direction after a Collision Detection Lecture 30 Incorporating random Direction changes Lecture 31 Animating the Enemy Lecture 32 Populating the stage with Enemies Section 8: Creating the More Advanced Enemies, Player Death and Respawn Lecture 33 Creating the Line Of Sight for Enemy Characters Lecture 34 Refactoring the Enemy Class, loading in the Onil Enemy Character Lecture 35 Chasing the Player Character Lecture 36 Loading in the Remaining Enemies, adding the Enemy Specials Lecture 37 Refactoring the Player Code Lecture 38 Regenerating the Stage, Structuring the Enemy Load order Section 9: Creating and Implementing the Special Power Up Items Lecture 39 Creating the Power Up Class Lecture 40 Creating the Special Soft Blocks, Inserting them into the level matrix Lecture 41 Creating each of the Special Power Up Methods, and calling them when needed. Lecture 42 Ensuring all of the Power Abilities Work. Lecture 43 Making the Invincibility Power up work, and Additional Collision detection. Lecture 44 Implementing the Stage Exit item, and generating a New Stage Lecture 45 Spawning new Enemies if exploding the special Items Section 10: Creating the Information Panel Lecture 46 Importing the necessary images for the Info Panel Lecture 47 Creating and Updating the Level Timer, and ensuring the countdown takes place Lecture 48 Creating and updating the Player Lives info, and the player Score info Lecture 49 Implementing Scoring into the game Section 11: Setting up the Start Screen, Creating the Level Transitions, and Sounds Lecture 50 Implementing the Game Start Screen Lecture 51 Implementing the Level Transition Screen Lecture 52 Implementing Sounds and Background Music Lecture 53 Implementing Character Sounds and Sound Effects Lecture 54 Implementing Explosion and Power Up Sound Effects, Implementing the Top Score Lecture 55 Finishing Up Beginner Python Developers and enthusiasts,Game Developers, Beginners and Hobbyists.https://rapidgator.net/file/1b28bb7e75a18bfe30039e64ac14542c/https://rapidgator.net/file/e91a23e8e40a72b21b8ae7b82634e5f4/https://rapidgator.net/file/b675294cedf0e1357ddc682769486e1d/https://rapidgator.net/file/6adbba03e47cf21645c171cb8ee6afe0/https://ddownload.com/lebpuojzalb2https://ddownload.com/kpnyxd59zmj6https://ddownload.com/4h7htx6g8r6ehttps://ddownload.com/u3syp6wiaw1khttps://fikper.com/xuskdOt01r/https://fikper.com/m1RSODAW17/https://fikper.com/XJbb8Vbj0J/https://fikper.com/FOjtd18uY9/Game Dev BomberMan with Python, Pygame and Oop! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now