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[Topic Oficial] Metal Gear Saga


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http://www. gametrailers.com/videos/84h9k6/ metal-gear-solid-v--the-phantom-pain-kojima-interview

 

nueva entrevista a kojima, entre eso habla sobre el juego, segun el sera una experiencia totalmente nueva y diferente a los anteriores, asegura que tendra un poco de sobrenatural, y que el cuerno que tiene big boss al final del trailer es hueso y parte de su craneo.

 

PD: daba error el video si lo posteaba normal, unirlo para ir a la paguina de la entrevista

Edited by benighted
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No habia cachado que ya hay mas gameplay de Ground Zeroes :discman:

 

http://youtu.be/tcY30uyPZ1k

 

Esos efectos de luces oh

 

Pero eso salió en el PAX en septiembre del año pasado po, cuando salió el primer trailer de GZ y cuando nació toda la historia de que The Phantom Pain sería MGS y Joakim Mogren era Kojima :otnot:

 

En todo caso, esta wea se ve la zorra :master:

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David Hayter no estara presente en MGSV como la voz de Big Boss.

 

 

David Hayter has commented on not being asked to reprise his role as Snake in Metal Gear Solid V: The Phantom Pain. When the newest sequel was finally officially announced last week, many fans noticed that Hayter’s trademark voice was not included, and the actor has now taken to Twitter to explain why.

 

 

METAL GEAR V

By

David Hayter

So,

Here’s a recap of events:

I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

But I didn’t hear anything about whether I’d be needed or not.

So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn’t be needing me" on this game. No reason, or explanation was given beyond that.

And that was it.

I drove home through Laurel Canyon, bummed, and thinking about Snake.

To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

Now that... Is a rare and excellent role. You know you’re making an impact.

And I love doing it.

In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

And I’ll get by. I am not lacking for employment on any level.

But I didn’t want anybody to think that I was intentionally abandoning them.

And know that I will miss this job, and this character, very much.

My best wishes to you all,


David Hayter

April 1, 2013

 

Fuente

 

Gracias Morgoth por la noticia.

Edited by Valkenhayn
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Una real lástima... David Hayter era parte fundamental del universo Metal Gear Solid, desde el 98. El ERA Snake, Solid y Naked o Big Boss.

 

Lo peor es que de acuerdo a lo planteado, el nunca hubiese abandonado el rol... en fin... una real pena :pena:

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