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CINEMA 4D Studio 2023.1.2 macOS

The update adds a new global symmetry system for modelling, support for soft bodies within Cinema 4D’s unified simulation framework, and native support for OpenColorIO; and improves the GoZ bridge to ZBrush.

3D modelling: new global symmetry system
Key features in Cinema 4D 2023 itself include a new global symmetry system.
That makes symmetry available during polygonal modelling as well as sculpting, with users able to mirror edits to a model on any co-ordinate axis in object or world space, or on custom planes of symmetry.
The new system also supports asymmetrical objects that have symmetrical topology, making it possible to keep making edits to a previously symmetrical character model after it has been posed, for example.

3D modelling: use vertex maps and vertex colour data in Generators by defining them with Fields
In addition, during procedural modelling, most Generators within Cinema 4D now support Vertex Maps and Vertex Color tags if they can be controlled by Cinema 4D’s Fields system.
Polygon selections on primitives and generators can also be generated procedurally using Fields.

Simulation: New integrated, GPU-accelerated soft body physics system
In addition, the new unified simulation framework introduced in Cinema 4D S26 for cloth and ropes has now been extended to support soft bodies in general, including plastic deformation.
The software automatically generates pole constraints within a soft body, with users able to control its physics properties by adjusting their settings, or using Fields to control their direction.
Soft bodies can interact with other objects in the scene controlled by the framework, and simulations can now be combined with keyframe animation: a workflow that Maxon calls ‘mixed animation’.
According to Maxon, the new soft body system – which is GPU-accelerated – is also significantly faster than the old Bullet-physics-based system.

Rendering: native OpenColorIO colour management
Cinema 4D also becomes the latest DCC tool to support colour management standard OpenColorIO (OCIO).
The default configuration comes with presets for a range of display and render colour spaces, including sRGB and the ACEScg colour space used in VFX, but studios can also use their own custom OCIO configs.
Maxon has now implemented a unified colour management pipeline based on OpenColorIO across all of its software, with Cinema 4D settings preserved when rendering in Redshift or using Magic Bullet Looks.

Workflow: link Watch Folders to the Asset Browser, improvements to the GoZ bridge to ZBrush
Workflow improvements include Watch Folders, making it possible to display assets stored in any folder on the file system within Cinema 4D’s Asset Browser, not just those previously placed in a database.
Metadata and thumbnail images are generated on the fly, updating automatically when new files are added.
The GoZ bridge, for transfering models between Cinema 4D and digital sculpting software ZBrush, which Maxon acquired earlier this year, has also been updated.
The bridge now transfers subdivision surface edge weighting and vertex weight data, and handling of ZBrush’s Polygroups has been improved.
When importing materials from ZBrush, users can also now choose to create either standard Cinema 4D or Redshift materials, based on texture maps or ZBrush Polypaint data.

Minimum System Requirements
• macOS 10.15.7 or later
• Apple Silicon or Intel Core processor
To run future releases of Cinema 4D on Mac, you'll need at least macOS 10.14.6 and a supported Mac system with at least macOS GPU Family 1_v3. You can check the Metal compatibility in the MacOS System Information, Graphics tab.

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